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D20 Modern Urban Arcana Pdf

D20 Modern Urban Arcana Pdf 3,7/5 6408 votes

Online download urban arcana d20 modern Urban Arcana D20 Modern In what case do you like reading so much? What about the type of the urban arcana d20 modern book? D&D d20 Modern- 5 New Prestige Classes. Free download as PDF File. A subsidiary of Hasbro, Inc. D20 Modern, and Urban Arcana are trademarks owned by Wizards of.

  1. D20 Modern Urban Arcana Web Enhancement Pdf
  2. Urban Arcana Campaign Setting Pdf

Dungeons & Dragons, D&D, the d20 System logo, Wizards of the Coast, and the Wizards of the Coast logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. D20 Modern, and Urban Arcana are trademarks owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc.

Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd.

Distributed worldwide by Wizards of the C oast, Inc. And regional distributors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. © 2003 Wizards of the Coast, Inc. Masterminds are organizers, planners, and leaders.

These expert controllers see the world as a giant game of chess, and they enjoy maneuvering others to do their bidding. Some over- see their operations openly, while others remain shadowy fig- ures, influencing events from the background. Not all Masterminds are evil—indeed, most feel that they are acting in the best interests of some group or another. All, however, are capable and dangerous adversaries. Select this prestige class if you want your character to have loyal minions, to create and supervise the execution of com- plex plans, and to acquire power and material benefits through careful manipulation of people, corporations, and governments. The fastest path into this prestige class is via a combina- tion of the Smart hero and Charismatic hero basic classes.

The Mastermind’s class skills are as follows. Bluff (Cha), Computer Use (Int), Craft (chemical, electronic, mechanical, pharmaceutical, structural, visual art, writing) (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Investigate (Int), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, the- ology and philosophy) (Int), Profession (Wis), Read/Write Lan- guage (none), Research (Int), Sense Motive (Wis), Speak Language (none). At 2nd level, the Mastermind can attract a band of devoted followers who can aid her in bringing her plans to fruition.

These minions can include fanatical warriors, dedicated assis- tants, skilled accomplices, devoted employees, trainees, lack- eys, and flunkies. Each is loyal to the Mastermind (with allegiance to her and her causes) and treats her as a friend, mentor, and wise leader, regardless of the situation. At 2nd level and once per character level thereafter, the Mastermind may attempt a special check to attract new fol- lowers. Roll 1d20 and add her Reputation bonus plus her Mas- termind level. If the result is 20 or higher, she succeeds, and her new minions arrive in 10 + 2d6 days. If the check fails, she cannot try again until she gains another character level. Failure does not prevent the Mastermind from hiring employees in a normal fashion, but these individuals are not fanatically loyal.

D20 Modern Urban Arcana Pdf

The maximum character level of any single minion is two levels lower than the Mastermind’s character level. The total levels of her minions cannot exceed her Reputation bonus plus her current Mastermind level. Within those parameters, the Mastermind may select the number, class, and level of the min- ions she attracts, subject to the GM’ s approval. (For example, the Mastermind cannot gain a psionic agent if there are none in the game.) The GM determines the details of the minions. This ability enables her to retain her Dexterity bonus to Defense (if any), even when caught flat-footed or struck by a hidden attacker. (She still loses her Dexterity bonus to Defense if she’s immobilized. ) If she already has uncanny dodge 1 from another source but does not have uncanny dodge 2, she gains the latter instead.

With uncanny dodge 2, the Mastermind can no longer be flanked—she can react to opponents on opposite sides of h er as easily as she can to a single attacker. If the Mastermind already has uncanny dodge 2, then no further benefit acc rues.

Contents. History The core book for 's (2002) included 'Urban Arcana', a modern fantasy setting.: 289 Wizards later developed one of 's settings into a full sourcebook: the (2003).: 292 Description In the world of Urban Arcana, rule the boardrooms and rule the streets. It is a world where monsters and magic exist, yet the human psyche just cannot fathom them and covers up all supernatural events. Some, however, break that barrier and become aware of the world around them and help Mages, Acolytes, and other magical characters fight with monsters from another realm. This game takes modern adventures and combines it with a chaotic twist of magic, using creatures and spells familiar to those who play. The setting is simply Earth as we know it. Slowly creatures from another world, where magic and fantasy rules, have moved into ours.

They are hidden by the human subconscious which disbelieves seeing horns on people's heads or monsters in the subway. Story Urban Arcana's story varies from to GM, but they usually share these common factors.

Urban Arcana takes place on, or a slight variation of it. Ever since the dawn of time, creatures from another world have been appearing on Earth due to a force called. Creatures such as, and others have inhabited earth for years, with no memory of the world they came from due to 'The Gift of '. They have always assimilated into human society because most 'Mundane' or normal humans believe them to be fictional, and therefore. This is helped along by the fact that the Common tongue of D&D is always identical to the language of the area that they appear in (A sort of to over come language barriers).

In recent years however, Shadow activity has increased, with an influx of new Shadowkind appearing. The reason for this varies from campaign to campaign, some times never being explained at all. This has resulted in the formation of various organizations. Department 7, from the original. This version is headed by a female, similar to the head agents of spy films. Most players are members of department 7.

The Corsone syndicate, a reference to. This appears to be mundane at first, but as the player digs deeper, they find that it is run by shadowkind, usually a. The Fraternal Order of Vigilance, a dedicated to killing shadowkind. The philanthropic organization is a front for their more sinister means. Usually a villain. The Module might involve trying to expose them, or avoiding them.

The Black Feathers, Eco-Terrorist run by an Elf. Mostly Neutral. A shadow television network. Other organizations are corporations that are run by a, a medieval themed fast food restaurant run by shadow, or a homeless shelter for recently displaced shadowkind. One module involves Department 7's benefactor being a Gold Dragon. World The player can either be a Mundane, who stumbles upon shadow somehow, or a Shadowkind, who is either already settled, or is trying to fit in. In the world of Urban Arcana, demons can attack, vampires can own Ferraris, and emails can curse players.

The Game is played with rules. Each player starts off with a basic class:. Strong, a player who focuses on dealing damage and physical strength.

Character

Fast, a nimble player who focuses on dexterous feats, as well as speed. Tough, a player who focuses on withstanding even the most brutal of attacks. Smart, an intelligent player who uses their knowledge to get ahead. Dedicated, a wise hero who use their insight to solve problems.

Charismatic, a hero who uses charm and looks to get what they want. They then can take any advanced class from classic d20 modern, or special urban arcana classes. Some of them are analogs of classic classes like the Mage (wizard) or Acolyte (cleric). Others are more modern, such as:. Techno Mage, a mage who sacrifices the reliability of paper spellbooks, for the convenience of computers. Speed Demon, a hero who can operate vehicles as an extension of their own body.

Shadowjack, a magical hacker whose link to the electronic world makes him almost unstoppable. Glamourist, a hero who is the definition of charismatic, and is capable of hiding true intentions and bending people to their will. The world can be nearly identical to the real world, such as a campaign taking place in London or New York, or completely made up, as is the nature of. As the game borrows heavily from Dungeons and Dragons, sharing many spells and items, and mythology. Real world religion and D&D religion are considered equally valid in Urban Arcana, and you can have a Knight of, or a Acolyte, as the game takes place in the 'real world'. Prepackaged campaigns also borrow from pop culture. One adventure, Come for the Reaping, involves your heroes investigating a mansion filled with in a reference to , complete with the explosive finish.

Urban Arcana is best used as a campaign to transition into. A d20 Modern character and a Dungeons and Dragons character can both be added to Urban arcana, although the D&D one would require modification in order to balance the game. Scrapped television adaptation The had announced plans to create a television show based upon the roleplaying game, but in 2007 the program's listing was removed from at NBC Universal Media Village. Before its removal the Urban Arcana listing had said: Cities across the globe have been invaded by creatures from a parallel world. These beings have crossed through a portal into the human sphere and don’t plan to obey the laws of the land. Undercover detective Sean Mayhew must protect the human population from the influx of these chameleon-like, mythological creatures. Urban Arcana is based on a Hasbro/Worlds of Wonder role playing game.

D20 Modern Urban Arcana Web Enhancement Pdf

Aron Coleite (Crossing Jordan) will write; Gary A. Randall and Rockne O’Bannon (The Triangle, Farscape) will executive produce in association with Fox Television Studios.

Urban Arcana Campaign Setting Pdf

References.