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The Last Story English Patch

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The Last Story, // January 27, 2011 February 23, 2012 February 24, 2012 August 14, 2012+, 4 Playable, See also. The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players.

Music by veteran Final Fantasy composer Nobou Uematsu. Contents. Emulation Information Shader Compilation Stuttering The Last Story is one of the most susceptible titles to shader compilation stuttering.

Story

The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take.

  1. For Last Ranker on the PSP, a GameFAQs message board topic titled 'English Patch In Development.'
  2. Last Tested: 10.0.0 (1). Cave Story English Patch. Click the Download Free Trial button above and get a 14-day, fully-functional trial of CrossOver.

The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly.

Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur. Since, this problem can be solved by enabling. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Problems Clothes Textures Missing With EFB Copies to Texture Only, parts of the body and clothing will be missing, some will be rendered as complete black, and a few pieces will be properly textured. This is related to the game's texture color changing effect, and is only present on the main party characters.

Disable EFB Copies to Texture Only to fix this. EFB Copies to Texture Only is disabled by the GameINI, however it may still appear if the graphics configuration window is opened during play, or if the user manually overrides it while looking for a speed up. NOTE: You can re-enable EFB Copies to Texture Only once the game is running. Keep in mind that with EFB Copies to Texture Only disabled, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armor, etc, it will not load. Switch to RAM before a new model is loaded to prevent it. A hotkey can be set to toggle EFB Copies to Texture Only.

The last story game

The hotkey can be assigned in Options Hotkey Settings. DoF Blur The games' depth of field effect is not emulated properly. The DoF effect is meant to change constantly throughout gameplay, yet instead it is always stuck in one position or another throughout play. Usually it isn't in the way, and presents itself as having no DoF effect at all, and other times it will blur the characters and foreground elements beyond recognition. This is especially problematic during cutscenes, where the DoF effect is changed rapidly. If it becomes stuck in gameplay, you can create then use a savestate (Shift+F1 then F1) to get rid of it.

The Last Story English

As of , the depth of field blur is remarkably better. Generally it will not become stuck and the depth of field effect's transitions are properly emulated. However, during some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and stuck. Unlike previously however, it can fix itself and the DoF becoming stuck is very rare. Texture Cache Accuracy can be set fast with modern graphics card,current versions of Dolphin, and the most recent version of Last Story. Configuration Only configuration options for the best compatibility where they deviate from defaults are listed. Graphics Config Setting Notes Ubershaders Hybrid Fixes stuttering Store EFB Copies to Texture Only Off Fixes transparent 3D models Texture Cache Accuracy Balance (Middle) Required by the DoF Blur Version Compatibility The graph below charts the compatibility with The Last Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester r6505 Windows 7 AMD Phenom X4 965 ATI Radeon HD 4870 Dolphin-r6505DKTOSMH3FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG r6505 Windows 7 Intel Core i5-2500K @ 4.5GHz AMD Radeon HD 6870 PAL version tested; Used, which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL.

(Happens less often with JITIL) 3.0 Linux Intel Core i5 ATI Radeon HD 5700 Playable (60FPS) 3.0 Windows 7 Intel Core i5-2500 NVIDIA GeForce 560 Ti Playable (25-30FPS) 3.0-415 Windows 7 Intel Core i7-2600K NVIDIA GeForce GTX 580 Playable (30FPS, sometimes fall to 21FPS.) 3.0-763 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M Playable, 30FPS 3.0-766 Mac OS X 10.8.1 Intel Core i7 @ 2.7GHz NVIDIA GeForce GT 650M Playable, 60FPS Windows 7 Intel Core i5-2500K AMD Radeon HD 5670 Windows 7 AMD Phenom II 955 BE @ 3.2GHz AMD Radeon HD 6850 Playable (30FPS). Slowdown in huge areas (15-30FPS). Windows XP Athlon II X2 215 @ 3.56GHz NVIDIA GeForce 440 Game completed!

FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set 'EFB Copies to texture' to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? And very distant 3D-surfaces).

Loading savestate seems to recalculate some variables and fix it. Windows 7 AMD APU A10-7700K AMD Radeon R7 Series Minor FPS Drops, 2xIR Windows 7 Intel Core i5-3570K AMD Radeon HD 7870 Graphics Settings Lowered to run in full 60FPS Windows 8.1 Intel Core i7-2600K @ 4.3GHz NVIDIA GeForce GTX 680 With internal resolution set to 1x native, runs at 30FPS much at the time. Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable. If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to texture), the game runs unthrottled, using the same settings, at 100FPS, but with the missing/garbled texture anomalies described at the top of the page.

Windows 7 Intel Core i5-2500K @ 4.2GHz AMD Radeon HD 6870 JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties - DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%. Windows 7 Intel Core i5-4690K @ 4.5GHz AMD Radeon R9 200 Series OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM. Texture accuracy medium still req'd for DoF effect. Playable throughout with small slowdowns in places. Cutscenes often are under 30FPS. Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.

The Last Story English Trailer

Short story english literature

Windows 10 Intel Core i7-5820K @ 3.3GHz NVIDIA GeForce GTX 980 Ti D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid. Runs at 30FPS 100% of the time with no serious frame stutter. When the frame limiter is turned off, max framerate is around 45FPS. Gameplay Videos.

A long time ago there was a thread where a member mentioned swapping out the English audio files, replacing them the Japanese ones, compiling the ISO image with Wii Scrubber, and playing it on CFG USB Loader. I don't know what happened to that thread, nor do I remember where it was posted, but what is the legality of obtaining the Japanese audio files and replacing them on a legal copy of the game (I got the game yesterday)? I would think that it would be a very grey area, but, I could be wrong. Maybe I was on drugs and I imagined the whole thing, but this very user mentioned that The Last Story wouldn't run properly after swapping out the voice data files with the Japanese ones and recompiling the ISO image.

Is such a thing even possible or even legal to download (not the game, the audio files)?